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Mage changes in patch 3.2

Well time to dust off the old blog and post some exciting news…the patch notes for upcomming patch 3.2

Mages

  • Arcane Blast: Mana cost reduced by 12%. (woot!)
  • Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced. (a positive)
  • Talents
    • Fire
      • Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 1% of base mana each time the Ignite talent deals damage. (another plus)

Wow…every change to the mage class (a short list perhaps) was a postive change…no nerfs?  <3 Blizzard.  Also there are changes to classes in general that apply to Mages:

Classes: General

  • All pets now receive 40% of their master’s resilience and 100% of their master’s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
  • Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

Make sure you also check out the changes to Mounts and Battlegrounds.  Lets hope it hits soon!

Source: http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

{ 8 comments… add one }

  • Psynister June 18, 2009, 2:17 pm

    I absolutely love the change to Invisibility. I may very well feel the need to roll another mage before too long.

    • isheepthings June 19, 2009, 9:47 am

      My question though is what if you have a bleed effect on you? So it won't cancel the 3 second fade time…but will it bring you out of invis? That would seem counter productive but it may be the case.

      Scenario 1: You fade and are disappearing for 3 sec…. Death Knight takes off 90% of your life with an Obliterate to the face. Your invis finishes and you've escaped. ….awesome…working as intended.

      Scenario 2: You fade and are dissappearing for 3 sec… Death Knight smacks you with an Icy Touch and you now have a dot for 15 seconds….you'll still fade even if you take dmg, but what about after you invisible?

      The change didn't say "damage taken while invisible will no longer break you out of invisibility…and it didn't say "invisibility removes dots"….I'm thinking you'll still be broken out of invisibility…thus taking a Obliterate to the face. Doh!

    • isheepthings June 19, 2009, 9:48 am

      My question though is what if you have a DoT effect on you? So it won't cancel the 3 second fade time…but will it bring you out of invis? That would seem counter productive but it may be the case.

      Scenario 1: You fade and are disappearing for 3 sec…. Death Knight takes off 90% of your life with an Obliterate to the face. Your invis finishes and you've escaped. ….awesome…working as intended.

      Scenario 2: You fade and are dissappearing for 3 sec… Death Knight smacks you with an Icy Touch and you now have a dot for 15 seconds….you'll still fade even if you take dmg, but what about after you invisible?

      The change didn't say "damage taken while invisible will no longer break you out of invisibility…and it didn't say "invisibility removes dots"….I'm thinking you'll still be broken out of invisibility…thus taking a Obliterate to the face. Doh!

    • isheepthings June 19, 2009, 9:48 am

      My question though is what if you have a DoT effect on you? So it won't cancel the 3 second fade time…but will it bring you out of invis? That would seem counter productive but it may be the case.

      Scenario 1: You fade and are disappearing for 3 sec…. Death Knight takes off 90% of your life with an Obliterate to the face. Your invis finishes and you've escaped. ….awesome…working as intended.

      Scenario 2: You fade and are dissappearing for 3 sec… Death Knight smacks you with an Icy Touch and you now have a dot for 15 seconds….you'll still fade even if you take dmg, but what about after you invisible?

      The change didn't say "damage taken while invisible will no longer break you out of invisibility…and it didn't say "invisibility removes dots"….I'm thinking you'll still be broken out of invisibility…thus taking a Obliterate to the face. Doh!

      Still a step in the right direction but it doesn't sound flawless yet….perhaps flawless is too OP.

  • Rhii June 18, 2009, 5:05 pm

    Woohoo! Perhaps Invisibility has become the panic button I always hoped it would be. :)

    • isheepthings June 19, 2009, 10:04 am

      With Rank 3 Prismatic Cloak in the Arcane Talent Tree…you already have an elite panic button. I leveled to 80 this way. Aurdon was so behind in leveling to 80…he made pretty good fodder for level 80 alliance with uber fast flying mounts striking from above…it was hard to escape.

      Rank 3 Prismatic Cloak and you have an instant invisibility. If you have a DoT on you, simply Iceblock first to remove all DoTs….cancel Iceblock early (to throw off enemy timing) + Blink + Instant Invisibility…..you are home free.

      • Rhii June 19, 2009, 11:01 am

        *in awe* I have so many things to learn.

  • gnomeaggedon June 18, 2009, 8:00 pm

    Invis… awesome
    Mana regen… awesome…

    Awesome!

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