I’ve had some really good questing buddies in the last few days. I usually play solo, I think you’re probably all familiar with my unfortunate guild situation at the moment, so the time I spend it groups is limited at best. It’s rare for me to want to quest with a random stranger, especially for quests that don’t involve an instance or elites or other group-requiring details. In my experience most of the people who group randomly are either sort of irritating, complete newbies who can’t find the party chat, or loot ninjas who don’t bother to /roll before grabbing. So I’ve typically steered clear of random groupings.
When you’re very very used to soloing there are certain routines you get into. Certain spell rotations, certain distances to pull from to avoid being hit the longest, certain specific reactions, self defense mechanisms, and so on and so forth. So I’m extremely accustomed to doing things my own way.
Maybe that’s why whenever someone offers me assistance, or when I team up with a stranger for mutual benefit, I promptly dissolve into all elbows and hoofs with not an opposable thumb in sight.
This is what happened to me the other day in Un’Goro Crater. I was roaming around the tar pits, happily blasting the faces off any hapless Tar Lords who crossed my path and collecting the occasional Dreamfoil as I went by. This was all well and good, and I was making fantastic progress. Then I found that my next available quest led me down in to the horrible Silithid pits in the south part of the area. I hate Silithids. I despise them. I loathe them. I don’t know why they bother me so much, I think it’s because I play late at night and when I sleep afterwards I dream about oddly organic looking caverns lit by the pulsing glow of baby bugs’ thoraxes. Ick. They’re disgusting.
So in pursuing the Silithid Queen’s brain I was more than a little hesitant. Thankfully, I ran into a friendly Druid a level or two higher than me in the entrance to the caverns. Together we made short work of the repulsive arthropods and wound up spending the rest of the afternoon questing together across the crater.
Playing with someone else, especially a Moonkin, throws me off my game. His root effect trapped the mobs way farther away than I was accustomed to. I kept having to run closer to get in range for arcane missiles. His Starfire pulled faster than anything I could do. I didn’t need slow, I didn’t need counterspell. It was, in fact, all I could do to get off a few spells before stuff keeled over. He was playing my game while I stood there and watched.
And add to that the fact that most of the time I wound up standing still looking like an idiot while I tried in vain to target the right enemy, or when I accidentally flipped down to cast bar two without meaning to and instead of frying something’s legs out from under it, stood there drinking mana potions when I already had full mana. I felt like the shy kid at a neighborhood birthday party. You want to run and play with the other kids, but you somehow just can’t do it.
Despite all that, I must not have looked as silly as I felt, or been as useless, because we stayed partied together for most of a day. And as we finally parted having run out of quests and heading in different directions next, he told me what fun he’d had and how nice it was to quest with someone instead of soloing all the time. He was a genuinely nice player, leveling not-his-first alt, and when he found out that Rhii was my main, he even gave me the BOE blue that dropped when he won the roll for it.
What it all boils down to is this: when I’m playing with strangers I lose my head. I can’t fight, I can’t hardly walk straight. I develop unprecedented lag of the brain. I’ve got to start getting into groups more, getting a feel for group dynamics, learning what my class can and should do when I’m not solely responsible for my own survival. I need to kick my case of performance anxiety before it starts cutting into my ability to play how I want to play.
{ 6 comments… read them below or add one }
I've leveled a LOT solo. It makes for a huge change to go from solo play to group play. Like you I also felt really nervous when I got into groups with other players. Since I'd grouped with some of the … less than stellar … players I always tried really hard not to look like one of those folks. When you don't group a lot though, either because you don't want to deal with not so great players or there's just no one around, you don't get as much experience with the abilities etc to use when you're grouped as opposed to running solo. The game is really different when running solo than when getting the chance to run in a group. When you do get a chance to run with groups more, it does get easier.
Oh I can totally relate! I soloed for such a long time being a shadow priest and then suddenly decided to go holy and run some instances. I was really nervous every run, but after a while and grouping with some nice people became more confident. One tip absolutly friendlist the people you enjoy grouping with! I now have a long list of friends and I really enjoy grouping
And I too think Silithid are yuckie
I love reading your stories by the way Rhii, keep them coming!
Thanks!
I prefer to level solo, but grouping doesn't bother me. I generally prefer solo because there are so many gathering quests where you have to get "X of Item A, and Y of Item B" or whatever, and I don't like having to spend twice the amount of time (or more in bigger groups) to get my quest done when I could spend 15 minutes on it myself and then move on to something else. When it comes to kill quests or trigger quests (the ones where you have to trigger some event) I love being in a group because each person's actions impact the progress of the whole group so something that would have taken me 15 minutes now only takes 5.
I can't say that I've ever been nervous to party with someone, but that's largely due to the fact that I don't care. Because I solo so often, I really don't care what you think about how I play my character as I can just as easily leave the group and continue on like I always do. That's not to say I don't contribute to the groups, just that I don't care what you think about me once we're in the group.
A good group, even if it's only one other player, can make up for the lack of an active guild. Especially if the player happens to be social and doesn't mind chatting to you while you play.
I level solo, and my wife levels grouped. The difference that you find between our play styles is rather obvious, but worth noting. She wants to see to the needs of group members more, even if it means sitting there doing nothing for 2 hours while you go through each others' professions to find every item that might be of value to the other before doing a 2 minute quest. While I'm not an impatient n00b that wants to rush in and get moving before everyone's ready, I am the type that doesn't want the whole group held up while someone's off doing something that could easily wait to be done later. If I really wanted to sit there doing nothing, I'd go watch tv. Take care of your trading, crafting, training, etc on your own time buddy, not on mine.
What I do is deliberately hold back a little to start with just to figure out how the other person plays. Then I think about how I can best fill in the holes in their game.
Rhi
you need to move past the performance concern and just enjoy having someone else there to share/help.
That's really the point of an MMO vs a solo CRPG like Might&Magic (or whatever the kids are playing these days).
Glad to see you had a positive experience. Especially given the fact that this was a PUG.
I've only been able to do that with fellow guildies who were leveling alts like I was.
It all gets easier with practice.
And your skills will synergize with other classes in different ways.
For instance – knowing that you don't to worry about the mob running up and hitting you (it's rooted now) would you change your rotation to increase your DP?