Ok so Wrath of the Lich King beta build 8770 now online. Here’s the Mage changes:
Mages
- Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast time.
- Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
- Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
- Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
- Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
- Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
- Arctic Reach now also affects Deep Freeze.
- Blast Wave now knocks all affected targets back.
- Conjured mana gems no longer disappear from your backpack
after being logged out for more than 15 minutes. Higher ranks of
Conjure Mana Gem will recharge an existing mana gem to maximum charges. - Counterspell now costs 9% of base mana.
- Elemental Precision moved to tier 2.
- Empowered Arcane Missiles renamed Arcane Empowerment and
no longer increases mana cost. It now also increases damage caused by
Arcane Blast. - Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
- Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
- Flame Throwing moved to tier 3.
- Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
- Frost Channeling now reduces mana cost of all spells by 4/7/10%.
- Frost Warding now increases armor and resistances of
Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5
chance to negate damage caused and restore mana equal to damage caused
by the warded spell. - Ice Floes renamed Cold as Ice, now reduces cooldown of
Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by
10/20%. - Impact moved to tier 3, reduced to 3 ranks for 4/7/10%
chance to trigger, now triggers from any damaging spell (Fire, Frost or
Arcane). - Improved Blink now also reduces mana cost by 25/50%.
- Improved Counterspell now always silences the target for 2/4 seconds.
- Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
- Improved Flamestrike moved to tier 2, renamed World in
Flames, now increases the critical hit chance of Flamestrike, Blast
Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by
2/4/6%. - Improved Frost Nova renamed Ice Floes, moved to tier 1,
increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold,
Ice Block, and Icy Veins by 7/14/20%. - Improved Mana Shield has been renamed to Arcane Shielding , reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granged by Mage Armor by 25/50%.
- Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
- Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
- Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
- Mana Shield now drains 1.5 mana per damage absorbed.
- Master of Elements now affects all spell criticals.
- Mind Mastery reduced to 3/6/9/12/15%.
- Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
- Polymorph now costs 12% of base mana.
- Portal spells now cost 18% of base mana.
- Prismatic Cloak (Arcane)increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2 seconds.
- Pyroblast cast time has been reduced to 5 seconds.
- Remove Lesser Curse has been renamed to Remove Curse.
- Shatter no longer has a prerequisite.
- Slow Fall now costs 6% of base mana.
- Summoned Water Elemental’s Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
- Teleport spells now cost 9% of base mana.
- Winter’s Chill reduced to 3 ranks, Frost damage spells
have a 33/66/100% chance to trigger the effect and the effect increases
chance to crit with Arcane, Fire and Frost spells.
Nice big book of em there…Mage talent calculator up and running at MMO-champion as well. Spicytunas has posted his thoughts on the new Mage changes. He puts more thought into a post like this then I do so go read up
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{ 4 comments… read them below or add one }
Hallelujah! Water Elementals are the absolute BOMB in WotLK. Can’t think of a silly pun for this, but I’ll come up with one later. All I know is that Frost Mages are now a caster’s wet dream, literally. Oh wait, there you go, lol.
krizzlybears last blog post..Monday Musings
haha indeed. i see they’ve changed AB a bit and it seems less nerfish now.
Seems to me like there will be a lot of viable builds in the expansion.
One thing I really miss is being an elementalist, then they went and screwed it so there wasn’t a viable way to mix frost and fire in any significant quantity.
Seems like they are bringing it back, all the instant casts you could hope for and fireball / fireblast shatter combos, an elemental build might work well
Zupas last blog post..Last time was SO much worse!
Yeah a few days ago, Blue posted about their goal making each tree a solid build. http://is.gd/1ofb
They’ve said the same thing about the Death Knights and how each tree should still be a solid build for tanking. They want each Mage tree to be viable for DPS. This being the case I’m thinking I might still want to stay Arcane for WotLK because of the utility.